Summary Edit"Her Fireball burns and stuns all in its blast"
Pepper has a powerful AoE that can be used to clear the way for your attackers or destroy enemies who fall afoul of your plan.
Ability: Fireball Edit
On Attack: Drag the move arrow onto an enemy squad to summon a fireball, damaging all units (even friendly ones) in a large radius.
On Defense: The fireball may be moved around as an object in the planning screen. Set the location that the fireball will strike, and then tap it to set the delay. The earliest it can fire is 25 seconds.
Level 7: Scorched Earth
The zone struck by the fireball damages units standing in it for 2 seconds after impact.
Level 17: Knockdown Blast
Meteor knocks down all units it hits.
Level 23 / Chapter 18: Greater Firebolts
Pepper gains 10% more base ranged damage.
Level 32 / Chapter 39: Shelling From Sea
Turtles stay 3-5 seconds longer before leaving.
Level 57 / Chapter 39: Early Fireball
On defense, fireball can fall at 20 seconds, rather than 25.
Pepper will punish you for clumping all your squads together.
Detailed Statistics Edit
|Level||Health||Armour||Melee damage||Ranged damage||Price for upgrade||Time for upgrade|